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<rss version="2.0"><channel><title>Fox Studios</title><link>https://foxstudiosscratch.space</link><description>A studio blog about making games, written by named builders who share devlogs, Scratch and beginner-friendly projects, coding tutorials and honest notes on how small game projects actually come together.</description><language>en</language><item><title>What Making Games Teaches You Beyond Games</title><link>https://foxstudiosscratch.space/what-making-games-teaches-you-beyond-games</link><guid isPermaLink="true">https://foxstudiosscratch.space/what-making-games-teaches-you-beyond-games</guid><pubDate>Wed, 30 Sep 2026 17:05:14 +0000</pubDate><category>Studio</category><description>Making games builds skills that reach far past games. Here is what the craft teaches that applies to almost anything you do.</description></item><item><title>Game Genres Every Player Should Try at Least Once</title><link>https://foxstudiosscratch.space/game-genres-every-player-should-try</link><guid isPermaLink="true">https://foxstudiosscratch.space/game-genres-every-player-should-try</guid><pubDate>Tue, 29 Sep 2026 19:48:05 +0000</pubDate><category>Games</category><description>The world of games is wonderfully varied. Here are the kinds of game genres every player should try at least once, and why.</description></item><item><title>Why Sharing Your Game Early Makes It Better</title><link>https://foxstudiosscratch.space/why-sharing-your-game-early-makes-it-better</link><guid isPermaLink="true">https://foxstudiosscratch.space/why-sharing-your-game-early-makes-it-better</guid><pubDate>Sun, 27 Sep 2026 13:27:51 +0000</pubDate><category>Devlogs</category><description>Hiding a game until it is perfect is a mistake. Here is why sharing your work early and often makes the final game far better.</description></item><item><title>Do You Need Expensive Tools to Make a Game?</title><link>https://foxstudiosscratch.space/do-you-need-expensive-tools-to-make-a-game</link><guid isPermaLink="true">https://foxstudiosscratch.space/do-you-need-expensive-tools-to-make-a-game</guid><pubDate>Thu, 24 Sep 2026 09:58:33 +0000</pubDate><category>Tools</category><description>Beginners often think better tools will make better games. Here is the truth about what tools you actually need to start making games.</description></item><item><title>How to Stay Motivated When Finishing a Game</title><link>https://foxstudiosscratch.space/how-to-stay-motivated-finishing-a-game</link><guid isPermaLink="true">https://foxstudiosscratch.space/how-to-stay-motivated-finishing-a-game</guid><pubDate>Sat, 19 Sep 2026 15:40:09 +0000</pubDate><category>Community</category><description>The middle and end of a project is where motivation dies. Here is how to push through and actually finish the game you started.</description></item><item><title>Why Short Video Games Are Worth Celebrating</title><link>https://foxstudiosscratch.space/why-short-games-are-worth-celebrating</link><guid isPermaLink="true">https://foxstudiosscratch.space/why-short-games-are-worth-celebrating</guid><pubDate>Sat, 19 Sep 2026 14:12:44 +0000</pubDate><category>Games</category><description>Not every great game is long. Here is why short video games deserve celebrating and what makes them so rewarding to play.</description></item><item><title>Why Your First Game Should Be Tiny</title><link>https://foxstudiosscratch.space/why-your-first-game-should-be-tiny</link><guid isPermaLink="true">https://foxstudiosscratch.space/why-your-first-game-should-be-tiny</guid><pubDate>Wed, 16 Sep 2026 11:12:45 +0000</pubDate><category>Projects</category><description>Ambitious first projects almost always fail. Here is why your first game should be tiny, and how finishing something small teaches more than starting something big.</description></item><item><title>What Makes a Game Fun: Understanding the Core Loop</title><link>https://foxstudiosscratch.space/what-makes-a-game-fun-the-core-loop</link><guid isPermaLink="true">https://foxstudiosscratch.space/what-makes-a-game-fun-the-core-loop</guid><pubDate>Sun, 13 Sep 2026 08:31:20 +0000</pubDate><category>Tutorials</category><description>Fun is not an accident; it is designed. Here is how the core loop works and why understanding it is the first step to making a game people enjoy.</description></item><item><title>The Charm of Small Indie Games, and Why Players Love Them</title><link>https://foxstudiosscratch.space/the-charm-of-small-indie-games</link><guid isPermaLink="true">https://foxstudiosscratch.space/the-charm-of-small-indie-games</guid><pubDate>Tue, 08 Sep 2026 09:31:20 +0000</pubDate><category>Games</category><description>Small indie games have won players&#x27; hearts. Here is what gives these little games their special charm and devoted following.</description></item><item><title>Sharing Your Game So People Actually Play It</title><link>https://foxstudiosscratch.space/sharing-your-game-so-people-play-it</link><guid isPermaLink="true">https://foxstudiosscratch.space/sharing-your-game-so-people-play-it</guid><pubDate>Sun, 30 Aug 2026 08:24:36 +0000</pubDate><category>Community</category><description>Finishing a game is only half the journey. Here is how to share your game so people actually play it.</description></item><item><title>Fixing Bugs Without Losing Your Mind</title><link>https://foxstudiosscratch.space/fixing-bugs-without-losing-your-mind</link><guid isPermaLink="true">https://foxstudiosscratch.space/fixing-bugs-without-losing-your-mind</guid><pubDate>Fri, 17 Jul 2026 17:17:23 +0000</pubDate><category>Tutorials</category><description>Bugs are part of making games. Here is how to fix them methodically without the frustration driving you to quit.</description></item><item><title>Simple Game Art for People Who Cannot Draw</title><link>https://foxstudiosscratch.space/simple-game-art-for-people-who-cannot-draw</link><guid isPermaLink="true">https://foxstudiosscratch.space/simple-game-art-for-people-who-cannot-draw</guid><pubDate>Wed, 03 Jun 2026 14:10:10 +0000</pubDate><category>Tools</category><description>You do not need to be an artist to make a good-looking game. Here is how to create simple game art even if you cannot draw.</description></item><item><title>Playtesting a Game With Friends</title><link>https://foxstudiosscratch.space/playtesting-a-game-with-friends</link><guid isPermaLink="true">https://foxstudiosscratch.space/playtesting-a-game-with-friends</guid><pubDate>Mon, 20 Apr 2026 11:03:57 +0000</pubDate><category>Community</category><description>Playtesting reveals what you cannot see yourself. Here is how to playtest a game with friends and actually learn from it.</description></item><item><title>Why Small Games Beat Big Unfinished Ones</title><link>https://foxstudiosscratch.space/why-small-games-beat-big-unfinished-ones</link><guid isPermaLink="true">https://foxstudiosscratch.space/why-small-games-beat-big-unfinished-ones</guid><pubDate>Sat, 07 Mar 2026 08:56:44 +0000</pubDate><category>Studio</category><description>A finished small game beats a brilliant unfinished one every time. Here is why small games win for anyone learning to make games.</description></item><item><title>Keeping a Devlog That Actually Helps You Finish</title><link>https://foxstudiosscratch.space/keeping-a-devlog-that-helps-you-finish</link><guid isPermaLink="true">https://foxstudiosscratch.space/keeping-a-devlog-that-helps-you-finish</guid><pubDate>Thu, 22 Jan 2026 17:49:31 +0000</pubDate><category>Devlogs</category><description>A devlog can be the thing that keeps you going. Here is how to keep a devlog that genuinely helps you finish your games.</description></item><item><title>Adding Sound and Music to a Small Game</title><link>https://foxstudiosscratch.space/adding-sound-and-music-to-a-game</link><guid isPermaLink="true">https://foxstudiosscratch.space/adding-sound-and-music-to-a-game</guid><pubDate>Tue, 09 Dec 2025 14:42:18 +0000</pubDate><category>Tutorials</category><description>Sound transforms how a game feels. Here is how to add sound and music to a small game, and why it matters so much.</description></item><item><title>Designing Your First Game Level</title><link>https://foxstudiosscratch.space/designing-your-first-game-level</link><guid isPermaLink="true">https://foxstudiosscratch.space/designing-your-first-game-level</guid><pubDate>Sun, 26 Oct 2025 11:35:05 +0000</pubDate><category>Tutorials</category><description>Level design is where a game becomes fun to play. Here is how a beginner can design a first game level that works.</description></item><item><title>How to Start Making Games on Scratch</title><link>https://foxstudiosscratch.space/how-to-start-making-games-on-scratch</link><guid isPermaLink="true">https://foxstudiosscratch.space/how-to-start-making-games-on-scratch</guid><pubDate>Fri, 12 Sep 2025 08:28:52 +0000</pubDate><category>Tutorials</category><description>Scratch is one of the best places to start making games. Here is how a complete beginner can begin building games on it.</description></item><item><title>How We Pick What to Build Next</title><link>https://foxstudiosscratch.space/how-we-pick-what-to-build-next</link><guid isPermaLink="true">https://foxstudiosscratch.space/how-we-pick-what-to-build-next</guid><pubDate>Wed, 30 Jul 2025 17:21:39 +0000</pubDate><category>Projects</category><description>Choosing the next project well is half the battle for a small studio. Here is how Fox Studios decides what to build next.</description></item><item><title>The Free Tools a Small Game Studio Actually Uses</title><link>https://foxstudiosscratch.space/free-tools-a-small-studio-uses</link><guid isPermaLink="true">https://foxstudiosscratch.space/free-tools-a-small-studio-uses</guid><pubDate>Tue, 24 Jun 2025 15:00:00 +0000</pubDate><category>Tools</category><description>You do not need expensive software to make games. Here are the free tools a small studio actually relies on, and why free is often enough.</description></item></channel></rss>
